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The
Amazing Spider-man was written by Paragon Software in
1990. It's an awesome platform game! I've loved it ever
since I first played it. Since I've been decoding so
many other games, this one seemed to be an ideal one
to decode. The CGA graphics were easy to decode, but
the VGA was pretty tricky. The VGA graphics are hard
coded in the EXE. I not only had to decode them, but
also find them. I also had to find the palette. It involved
a lot of disassembling, but there came good 'ol Sourcer.
New
version 2.0, released April 4th, 2002 (almost a year
after the first) includes a bug fix relating to the VGA
blocks. Something I fixed nearly a year ago, but never
got around to releasing. It also includes EGA support.
When you change the video type, it no longer goes back
to the first file in the list, so you can compare the
different resolutions easier. It also includes a palette
viewer.
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