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Not long after building the Game King adaptor, I began designing a more powerful version of the capture device. However, with work and other projects, the idea was put on hold. However, at the end of 2004 with some of my time off, I designed and built the Video Capture Device 2!
As well as supporting 16 bit video and large amounts of RAM, it also can support both negative and positive edge vertical sync and data clock pulses depending on how the attachment is jumped. In addition, it can run off the power from the device it's capturing video from, or if plugged in, it can power the device. This ensures proper capture without pull ups/pull downs on all of the input lines and such. It only needs pull downs on the four parallel port output lines, which greatly simplifies things. Because it captures digital video, it can take perfect bit for bit screen shots. When viewed on a PC monitor, it looks excellent! Much better than when viewed on a regular TV. This will likely conclude my screen shot video devices. Since the RAM is not dual port, it can only run at a maximum of half of the FPS, as it must wait one frame for the screen to be drawn before reading it each time. The next device I build will be done with either dual port RAM or some smart latch design, allowing for the full video to be captured at the full FPS. As well, I plan for it to work with or without a PC, allowing it to display to a monitor itself. The Video Capture Device 2 is built to be very versatile, and I plan to eventually build adaptors for all of the handhelds which I have. Here are the devices which I have built adaptors for so far:
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